Originally Posted by
Stix
I would love to get back into the RP too. Unfortunately I have no way of contacting the other member of the group, EquestrianScholar. He doesn't seem to visit the old site anymore, and it doesn't look like he's signed up here yet. I think we will have to run another recruiting run, open it up again, find another player. But I look forward to getting started again.
Before we can continue with the RP, I think we would have to discuss and decide on a small set of guidelines or rules for rolling. I've been thinking of a few different rolling systems, each have their own pros and cons and I can't decide what would be best... So I'll just list them here and maybe you guys can provide some input..
In this system, you subtract 5 from your luck and add a random number between -2 and +2 (the range could be broadened depending on how based on rolling people want it, but ultimately it means that a luck of 5 makes an average roll of 0). You then add this to your relevant skill * 2 and that is your result (you multiply by 2 to prevent a luck of 10 being as powerful as having a 10 on the relevant skill). This system is good because it makes the numbers clean, and it's not too hard to understand, and it means that the average roll for an average character would be 10.
The other primary system I was considering had you roll a random number between 1 and your luck score, adding your relevant skill to that result (and not multiplying it by 2 this time). This one is a little trickier to work with but I like it's use of luck...
The luck skill really makes things hard, doesn't it? Maybe we should just remove it entirely?